4/4/2024 0 Comments Retroarch border shaders![]() It's also possible to pass profile file path on the command You can save and load profile files which will store all the options. Parameters - show and modify active shader's parameters Shader - choose RetroArch shader to apply, or none shader for testingĬhoose - open Shader Browser to switch the current shaderĪctive - temporarily switch to 'none' Shader to see the difference (hold TAB) Window Glass (surrounding black bars) or Window Clone (top-left aligned) with your source then you can avoid yellow edges press Ctrl+Shift+G to revert Output -> Fullscreen (Ctrl+Shift+G) - turn ShaderGlass into a topmost fullscreen borderless window, in Glass mode you will still see yellow outline around the screen but if you can use Output -> Take Snapshot - export current picture in. Output -> Frame Skip - in order to improve performance divide frame rate by n (capture is done at VSync rate) In MS-DOS era a picture of 320x200 resolution (16:10) was displayed on a 4:3 screen meaning each pixel was 1.2x tall on screen, 1.2 = (16/10) / (4/3) If you select Custom you can enter your own correction ratio expressed as pixel height (1.0 being square pixel).Output -> Aspect Ratio Correction - presets for common aspect ratio correction factors (DOS, etc.), applied horizontally to preserve scanline count Free - allow manual resizing of ShaderGlass window (Window Clone and File modes only).Output -> Scale - apply additional scaling to the output if you'd like it to be larger using no pre-scaling and only output scaling should result in best performance Solid (default for Clone) - ShaderGlass window area is solid (traps mouse events), with the only exception of passing focus to captured window when clickedĬlick-through (default for Glass) - ShaderGlass window area is transparent and clickable/scrollable-through to window(s) underneath Output -> Window - override mouse behavior: Glass (default for Desktop) - ShaderGlass window appears transparent, you have to position it over the window or area you'd like to captureĬlone (default for Window) - ShaderGlass copies the content of capture so you can position it anywhere this mode is also faster and more compatible Output -> Mode - overrides default mode for the input type: (for example browsers) enable this option to take it into account most emulators don't do this however Adjust for DPI Scale - if your source always applies Windows DPI Scaling when displaying images.if you run a game in x3 scaling mode set this to x3 as well so that ShaderGlass can tell the original resolution Input -> Pixel Size - indicates the size of input pixels (pre-scaling), i.e. Input -> Remove Yellow Border - disables yellow frame around captured area (forced security feature) currently only supported on Windows 11 Input -> Capture Cursor - whether to include mouse cursor in capture Input -> Window - captures the selected window, defaults to Clone mode Lock Current Area - always capture current area even if ShaderGlass window is moved.Input -> Desktop - captures the whole desktop or an individual monitor, defaults to Glass mode ![]() Processing -> Enable Global Hotkeys - toggle use of global hotkeys (if they conflict with another app)
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